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For pre-school teachers in Singapore

Pre-school Games and Sports Activities for Ages 3 to 6

Fifty-one physical games for pre-schoolers, toddlers and young children, written to be run by a teacher rather than a coach. Warm-ups and tag, running and jumping, balance, ball skills, parachute and teamwork games, relays, indoor games that need no equipment, and cool-downs. Tick the equipment your centre actually has and the list shows only the games you can play right now. Every game has step-by-step setup diagrams, the rules, tips for explaining it, and an easier and harder version for mixed ages.

51 games21 need no equipmentAges 3 to 6Setup diagramsPrint any game
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Space
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Type

Warm-ups & tag 7 games

Warm-ups & tag

Traffic Lights

Green means go, amber means walk, red means freeze. The simplest listening-and-moving game there is, and the fastest way to settle a group before anything else.

Ages 3 to 66 to 25 children (pax)5 to 10 minNo equipment
Open game →
Warm-ups & tag

Stuck in the Mud

A tag game where tagged children stand "stuck" with legs apart and get freed when a friend crawls through. Constant movement, nobody sits out.

Ages 4 to 68 to 25 children (pax)8 to 12 minNo equipment
Open game →
Warm-ups & tag

Animal Walks

Cross the room as a bear, crab, frog, kangaroo or snake. Big, silly, whole-body movement that quietly builds strength and coordination.

Ages 3 to 64 to 25 children (pax)5 to 10 minNo equipment
Open game →
Warm-ups & tag

Shadow Tag

Tag by stepping on someone's shadow. No touching at all, so it suits a group that gets too rough with normal tag. Needs sunshine.

Ages 4 to 66 to 25 children (pax)5 to 10 minNo equipment
Open game →
Warm-ups & tag

The Bean Game

Runner bean, jumping bean, jelly bean, broad bean, frozen bean. A call-and-move game that needs nothing and works in a classroom.

Ages 3 to 64 to 25 children (pax)5 to 8 minNo equipment
Open game →
Warm-ups & tag

Sharks and Little Fish

Little fish dash from one side to the other while the shark tries to tag them. Caught fish become seaweed: feet stuck to the floor, arms waving, helping the shark catch the rest.

Ages 4 to 68 to 25 children (pax)8 to 12 min
Needs: Cones or markers
Open game →
Warm-ups & tag

Musical Statues

Dance while the music plays, freeze when it stops.

Ages 3 to 64 to 30 children (pax)5 to 10 min
Needs: Music player
Open game →

Running, jumping & hopping 7 games

Running, jumping & hopping

Crossing the River

Cross a "river" on stepping-stone hoops without touching the water. Jumping, landing and balance, and the one they ask for again.

Ages 4 to 66 to 20 children (pax)10 to 15 min
Needs: Hoops, Ropes
Open game →
Running, jumping & hopping

Jump the Stream

Two ropes make a stream that gets wider each round. Children take a run-up and jump it. Simple, self-levelling and thrilling for a four-year-old.

Ages 3 to 64 to 20 children (pax)8 to 12 min
Needs: Ropes
Open game →
Running, jumping & hopping

Hoop Hopscotch

A hopscotch course built from hoops: one hoop means hop on one foot, two side by side means jump with feet apart. Build it, then play it.

Ages 4 to 64 to 16 children (pax)8 to 12 min
Needs: Hoops
Open game →
Running, jumping & hopping

Kangaroo Hops

Two-foot bounces across the room with a "joey" (beanbag) held between the knees. Pure jumping practice dressed up as a game.

Ages 3 to 54 to 20 children (pax)5 to 8 minNo equipment
Open game →
Running, jumping & hopping

Lily Pad Leap

Frogs leap from lily pad to lily pad around the pond. When the coach calls "heron", every frog needs a pad of its own. Musical chairs with jumping.

Ages 3 to 64 to 20 children (pax)8 to 12 min
Needs: Hoops
Open game →
Running, jumping & hopping

Speed Bumps

A road with ropes laid across it as speed bumps. Cars drive along and must jump every bump. Great for a group that needs to move in one direction.

Ages 3 to 64 to 20 children (pax)5 to 10 min
Needs: Ropes
Open game →
Running, jumping & hopping

Gallop Like Horses

Children are horses. Trot, gallop and stop on your call, then a gallop round the paddock. Most children cannot gallop until someone shows them, so this is worth teaching properly.

Ages 3 to 64 to 20 children (pax)5 to 8 minNo equipment
Open game →

Balance 6 games

Balance

Tightrope Walk

Walk a rope on the floor heel to toe without falling into the crocodile pit. Then walk it sideways, backwards, and carrying a beanbag.

Ages 3 to 64 to 16 children (pax)5 to 10 min
Needs: Ropes
Open game →
Balance

Beanbag Balance

Balance a beanbag on your head, hand, foot or elbow and move around the room without dropping it. Teachers can run this in a corridor.

Ages 3 to 64 to 25 children (pax)5 to 10 min
Needs: Beanbags
Open game →
Balance

Freeze Frames

Move, then freeze in a called shape: tall tree, tiny mouse, flamingo, star, bridge. Balance practice hidden inside a game of statues.

Ages 3 to 64 to 30 children (pax)5 to 8 minNo equipment
Open game →
Balance

Flamingo Challenge

One-leg balance made into a challenge ladder: stand, then count, then with eyes on a target, then with a beanbag, then with a wobble. Children track their own level.

Ages 4 to 64 to 25 children (pax)5 to 8 minNo equipment
Open game →
Balance

Rock and Roll

Rocking, rolling and tumbling on mats: rock like a boat, roll like a log, curl and rock like a ball. Builds the core and vestibular sense that later balance depends on.

Ages 3 to 54 to 20 children (pax)5 to 8 min
Needs: Mats
Open game →
Balance

Statues in the Wind

Children are statues in a park. The coach is the wind: a gentle breeze makes them sway, a gust makes them lean, a storm makes them wobble, and calm makes them stand tall. Balance, with a story.

Ages 3 to 64 to 25 children (pax)5 to 8 minNo equipment
Open game →

Ball skills 8 games

Ball skills

Roll and Collect

Roll a ball to knock over a cone, run to fetch it, roll again. The first ball skill for most three-year-olds: a two-handed push along the floor.

Ages 3 to 54 to 20 children (pax)8 to 12 min
Needs: Soft balls, Cones or markers
Open game →
Ball skills

Rolling Bowling

Bowling with skittles or plastic bottles. Set up the triangle, roll to knock them down, reset for the next bowler. Counting, turn-taking and a smooth roll.

Ages 4 to 64 to 16 children (pax)8 to 12 min
Needs: Soft balls, Cones or markers
Open game →
Ball skills

Hoop Toss

Toss beanbags into hoops at increasing distances. The first hoop is a gift, the last one is a triumph. Underarm throwing done properly.

Ages 3 to 64 to 20 children (pax)8 to 12 min
Needs: Beanbags, Hoops
Open game →
Ball skills

Balloon Keep-Up

Keep a balloon in the air using hands, then heads, then feet. Slow enough to track, so it teaches catching and striking to children who cannot yet manage a ball.

Ages 3 to 62 to 20 children (pax)5 to 10 min
Needs: Balloons
Open game →
Ball skills

Kick to the Gate

Kick a ball through a cone gate from close range, then further, then on the run. The first football skill, without a goalkeeper to make it scary.

Ages 3 to 64 to 16 children (pax)8 to 12 min
Needs: Soft balls, Cones or markers
Open game →
Ball skills

Bounce and Catch

Drop, bounce, catch. Then bounce and clap. Then bounce to a partner. Catching is much easier when the ball comes up from the floor, so this is where catching starts.

Ages 4 to 62 to 20 children (pax)5 to 10 min
Needs: Soft balls
Open game →
Ball skills

Dribble Snake

Push a ball with your feet in and out of a snake of cones. Keeping the ball close is the whole game, and it is harder than it looks.

Ages 4 to 64 to 16 children (pax)8 to 12 min
Needs: Soft balls, Cones or markers
Open game →
Ball skills

Beanbag Ladder

Ropes laid as a ladder on the floor. Throw a beanbag to land on rung one, then rung two, and climb the ladder. Precision throwing with a built-in scoreboard.

Ages 4 to 64 to 16 children (pax)8 to 12 min
Needs: Beanbags, Ropes
Open game →

Teamwork & parachute 6 games

Teamwork & parachute

Parachute Mushroom

Everyone lifts the parachute together, steps in, and pulls it down behind them to sit inside a mushroom. The first parachute game to teach: it makes the group work as one.

Ages 3 to 68 to 25 children (pax)5 to 10 min
Needs: Parachute
Open game →
Teamwork & parachute

Popcorn

Soft balls on the parachute. Shake it to make them pop like popcorn, then try to pop every last one off. Loud, joyful, and everyone is busy.

Ages 3 to 68 to 25 children (pax)5 to 10 min
Needs: Parachute, Soft balls
Open game →
Teamwork & parachute

Cat and Mouse

One mouse crawls under the parachute, one cat crawls on top. Everyone else ripples the parachute to hide the mouse. Cooperation with a giggle.

Ages 4 to 68 to 25 children (pax)8 to 12 min
Needs: Parachute
Open game →
Teamwork & parachute

Pass the Beanbag

Sit in a circle and pass a beanbag round, faster and faster. Then two beanbags going opposite ways. Turn-taking, hand-to-hand control and a lot of laughing when they meet.

Ages 3 to 66 to 25 children (pax)5 to 8 min
Needs: Beanbags
Open game →
Teamwork & parachute

Human Train

Hands on the shoulders in front, and the train goes wherever the driver goes: around the cones, through the tunnel, over the bridge. Following, matching pace, staying connected.

Ages 3 to 54 to 20 children (pax)5 to 8 minNo equipment
Open game →
Teamwork & parachute

Team Balloon Keep-Up

A circle of children keeps one balloon in the air. Everyone must hit it once before anyone hits it twice. The group counts every hit out loud.

Ages 4 to 66 to 20 children (pax)5 to 10 min
Needs: Balloons
Open game →

Relays & circuits 6 games

Relays & circuits

Beanbag Relay

Teams race to move all their beanbags from one hoop to another, one beanbag per run. Simple, fair, and easy to reset.

Ages 4 to 68 to 24 children (pax)8 to 12 min
Needs: Beanbags, Cones or markers, Hoops
Open game →
Relays & circuits

Fill the Basket

Beanbags scattered everywhere, teams race to collect them into their hoop, one at a time. Then the coach tips the baskets out and it starts again. Endless.

Ages 3 to 66 to 25 children (pax)5 to 10 min
Needs: Beanbags, Hoops
Open game →
Relays & circuits

Cone Circuit

Four stations, four movements, small groups rotate on a whistle. A station circuit teaches children to work independently and gives every child constant activity.

Ages 4 to 66 to 24 children (pax)10 to 15 min
Needs: Cones or markers, Hoops, Ropes
Open game →
Relays & circuits

Rainbow Run

Coloured cones around the room. Coach calls a colour and everyone runs to touch one. Colours, listening and a sprint, for the youngest groups especially.

Ages 3 to 66 to 25 children (pax)5 to 8 min
Needs: Cones or markers
Open game →
Relays & circuits

Pass the Hoop

A circle holding hands. Pass a hoop all the way round without letting go. Wriggling through a hoop while keeping hold is a full-body puzzle.

Ages 4 to 66 to 20 children (pax)5 to 8 min
Needs: Hoops
Open game →
Relays & circuits

Obstacle Course

Over, under, through, around. A course built from what you have, with a clear start and finish. Children can help build it, which is half the fun.

Ages 3 to 64 to 20 children (pax)10 to 15 min
Needs: Cones or markers, Hoops, Ropes
Open game →

No equipment & small space 6 games

No equipment & small space

Simon Says (Moves)

Simon Says with movement commands only: hop, balance, stretch, jump, march. No equipment, any room, and nobody is out for long.

Ages 3 to 64 to 30 children (pax)5 to 8 minNo equipment
Open game →
No equipment & small space

Follow the Leader

A line snakes around the room copying whatever the leader does: giant steps, tiptoes, arm waves, crouches. Then a new leader. Copying is how most movement is learned.

Ages 3 to 64 to 20 children (pax)5 to 8 minNo equipment
Open game →
No equipment & small space

Body Letters and Numbers

Make a letter or number with your body: an L, a T, a 1, a 7. Then with a partner: an A, an H, an M. Movement, literacy and problem-solving in one.

Ages 4 to 62 to 30 children (pax)5 to 8 minNo equipment
Open game →
No equipment & small space

Mirror Me

Pairs face each other. One moves slowly, the other mirrors. Then swap. Quiet, focused, and good for a pair who struggle to work together.

Ages 4 to 62 to 30 children (pax)5 to 8 minNo equipment
Open game →
No equipment & small space

Weather Walk

Walk through the weather: splash in puddles, lean into the wind, tiptoe over ice, shelter from the storm, stretch in the sun. A movement story you can tell in a classroom.

Ages 3 to 54 to 30 children (pax)5 to 8 minNo equipment
Open game →
No equipment & small space

Freeze Dance

Dance while the music plays, freeze when it stops, and the coach calls how to dance: big, tiny, fast, slow, one arm, sitting. Works in a classroom with desks pushed back.

Ages 3 to 64 to 30 children (pax)5 to 10 min
Needs: Music player
Open game →

Cool-downs 5 games

Cool-downs

Sleeping Lions

Everyone lies still as a sleeping lion. The hunter walks around trying to make them move, without touching. The classic end to a session.

Ages 3 to 64 to 30 children (pax)3 to 5 minNo equipment
Open game →
Cool-downs

Rainbow Breathing

Draw a rainbow in the air with both arms: breathe in going up one side, out coming down the other. Then a slow stretch through each colour. Settles a group in three minutes.

Ages 3 to 62 to 30 children (pax)3 to 5 minNo equipment
Open game →
Cool-downs

Melting Ice Cream

Stand tall as a frozen ice cream, then slowly melt: head, shoulders, arms, tummy, knees, all the way to a puddle on the floor. The slower the better.

Ages 3 to 64 to 30 children (pax)3 to 5 minNo equipment
Open game →
Cool-downs

Stretch Like a Cat

On hands and knees: arch up like an angry cat, dip down like a happy cat, stretch back like a sleepy cat, then curl up. Four moves and a purr.

Ages 3 to 62 to 30 children (pax)3 to 5 minNo equipment
Open game →
Cool-downs

Toe-Tap Circle

Sit in a circle with legs out, feet nearly touching. Gently tap your toes to the left, then right, then both. A quiet, seated game that keeps a tired group together until pick-up.

Ages 3 to 66 to 25 children (pax)3 to 5 minNo equipment
Open game →

Why movement games matter at this age

Between three and six, children build the fundamental movement skills that every sport later depends on: running, jumping, hopping, balancing, throwing, catching, kicking and riding. Those skills do not arrive on their own. They come from lots of short, playful practice, which is exactly what a ten-minute game in the hall or classroom gives. The World Health Organization recommends at least 180 minutes of physical activity a day for three and four year olds, and short games spread through the day are the realistic way a centre reaches that.

Every game here is mapped to the Motor Skills Development learning area of Singapore's Nurturing Early Learners (NEL) framework, so a teacher can record what a session covered. They are the same games our coaches run in pre-schools across Singapore each week, written down so your team can run them too.

Questions teachers ask

What sports can pre-schoolers do?

At three to six, children are not ready for full sports with rules and positions. What works is the movement underneath them: running, jumping, hopping, balancing, throwing, catching, kicking and riding. Balance bikes, taekwondo basics, football with small-sided games, multi-sport play and simple ball games are all well suited. Every game in this library is built around those fundamental movement skills.

What are good sports for toddlers and 3 year olds?

Keep it to movement play rather than a named sport: animal walks, obstacle courses, balance bikes, rolling and catching a big soft ball, and games like Traffic Lights and The Bean Game. Sessions of ten to fifteen minutes, lots of turns, and games before drills. Use the Age 3 filter on this page to see the games that suit them.

How long should a pre-school PE or sports session be?

Sixty to seventy-five minutes for a full session with a coach, made up of short games of five to fifteen minutes each. A teacher running a single activity in class can use any one game on its own. Use the Build me a session button to put a warm-up, two main games and a cool-down together.

What games can pre-schoolers play indoors with no equipment?

Plenty. Simon Says with movements, Follow the Leader, The Bean Game, Body Letters, Mirror Me, Weather Walk, Freeze Frames, Sleeping Lions and Rainbow Breathing all need nothing at all. Tick Only games needing no equipment on this page to see all twenty-one.

How much daily physical activity do pre-schoolers need?

The World Health Organization recommends at least 180 minutes of physical activity a day for children aged three to four, including at least 60 minutes that is energetic. Short movement games spread through the day are the easiest way for a centre to reach that.

What is the NEL Framework and how do these games fit it?

Nurturing Early Learners is the ECDA framework for pre-school education in Singapore. Motor Skills Development is one of its learning areas, with goals around enjoying physical activity and developing fundamental movement skills. Each game here lists which movement skills it builds so teachers can record it against those goals.

Can Momentum Academy run these games at our centre?

Yes. Everything here is what our coaches run in pre-schools every week, with our own equipment. We do weekly enrichment, sports days and school holiday programmes for pre-schools across Singapore.

Your session

Rather we ran it for you?

Everything in this library is what our coaches do in pre-schools every week, with our own equipment. Weekly enrichment, a sports day, or a whole holiday programme, planned in one message.