Traffic Lights
Green means go, amber means walk, red means freeze. The simplest listening-and-moving game there is, and the fastest way to settle a group before anything else.
For pre-school teachers in Singapore
Fifty-one physical games for pre-schoolers, toddlers and young children, written to be run by a teacher rather than a coach. Warm-ups and tag, running and jumping, balance, ball skills, parachute and teamwork games, relays, indoor games that need no equipment, and cool-downs. Tick the equipment your centre actually has and the list shows only the games you can play right now. Every game has step-by-step setup diagrams, the rules, tips for explaining it, and an easier and harder version for mixed ages.
Green means go, amber means walk, red means freeze. The simplest listening-and-moving game there is, and the fastest way to settle a group before anything else.
A tag game where tagged children stand "stuck" with legs apart and get freed when a friend crawls through. Constant movement, nobody sits out.
Cross the room as a bear, crab, frog, kangaroo or snake. Big, silly, whole-body movement that quietly builds strength and coordination.
Tag by stepping on someone's shadow. No touching at all, so it suits a group that gets too rough with normal tag. Needs sunshine.
Runner bean, jumping bean, jelly bean, broad bean, frozen bean. A call-and-move game that needs nothing and works in a classroom.
Little fish dash from one side to the other while the shark tries to tag them. Caught fish become seaweed: feet stuck to the floor, arms waving, helping the shark catch the rest.
Cross a "river" on stepping-stone hoops without touching the water. Jumping, landing and balance, and the one they ask for again.
Two ropes make a stream that gets wider each round. Children take a run-up and jump it. Simple, self-levelling and thrilling for a four-year-old.
A hopscotch course built from hoops: one hoop means hop on one foot, two side by side means jump with feet apart. Build it, then play it.
Two-foot bounces across the room with a "joey" (beanbag) held between the knees. Pure jumping practice dressed up as a game.
Frogs leap from lily pad to lily pad around the pond. When the coach calls "heron", every frog needs a pad of its own. Musical chairs with jumping.
A road with ropes laid across it as speed bumps. Cars drive along and must jump every bump. Great for a group that needs to move in one direction.
Children are horses. Trot, gallop and stop on your call, then a gallop round the paddock. Most children cannot gallop until someone shows them, so this is worth teaching properly.
Walk a rope on the floor heel to toe without falling into the crocodile pit. Then walk it sideways, backwards, and carrying a beanbag.
Balance a beanbag on your head, hand, foot or elbow and move around the room without dropping it. Teachers can run this in a corridor.
Move, then freeze in a called shape: tall tree, tiny mouse, flamingo, star, bridge. Balance practice hidden inside a game of statues.
One-leg balance made into a challenge ladder: stand, then count, then with eyes on a target, then with a beanbag, then with a wobble. Children track their own level.
Rocking, rolling and tumbling on mats: rock like a boat, roll like a log, curl and rock like a ball. Builds the core and vestibular sense that later balance depends on.
Children are statues in a park. The coach is the wind: a gentle breeze makes them sway, a gust makes them lean, a storm makes them wobble, and calm makes them stand tall. Balance, with a story.
Roll a ball to knock over a cone, run to fetch it, roll again. The first ball skill for most three-year-olds: a two-handed push along the floor.
Bowling with skittles or plastic bottles. Set up the triangle, roll to knock them down, reset for the next bowler. Counting, turn-taking and a smooth roll.
Toss beanbags into hoops at increasing distances. The first hoop is a gift, the last one is a triumph. Underarm throwing done properly.
Keep a balloon in the air using hands, then heads, then feet. Slow enough to track, so it teaches catching and striking to children who cannot yet manage a ball.
Kick a ball through a cone gate from close range, then further, then on the run. The first football skill, without a goalkeeper to make it scary.
Drop, bounce, catch. Then bounce and clap. Then bounce to a partner. Catching is much easier when the ball comes up from the floor, so this is where catching starts.
Push a ball with your feet in and out of a snake of cones. Keeping the ball close is the whole game, and it is harder than it looks.
Ropes laid as a ladder on the floor. Throw a beanbag to land on rung one, then rung two, and climb the ladder. Precision throwing with a built-in scoreboard.
Everyone lifts the parachute together, steps in, and pulls it down behind them to sit inside a mushroom. The first parachute game to teach: it makes the group work as one.
Soft balls on the parachute. Shake it to make them pop like popcorn, then try to pop every last one off. Loud, joyful, and everyone is busy.
One mouse crawls under the parachute, one cat crawls on top. Everyone else ripples the parachute to hide the mouse. Cooperation with a giggle.
Sit in a circle and pass a beanbag round, faster and faster. Then two beanbags going opposite ways. Turn-taking, hand-to-hand control and a lot of laughing when they meet.
Hands on the shoulders in front, and the train goes wherever the driver goes: around the cones, through the tunnel, over the bridge. Following, matching pace, staying connected.
A circle of children keeps one balloon in the air. Everyone must hit it once before anyone hits it twice. The group counts every hit out loud.
Teams race to move all their beanbags from one hoop to another, one beanbag per run. Simple, fair, and easy to reset.
Beanbags scattered everywhere, teams race to collect them into their hoop, one at a time. Then the coach tips the baskets out and it starts again. Endless.
Four stations, four movements, small groups rotate on a whistle. A station circuit teaches children to work independently and gives every child constant activity.
Coloured cones around the room. Coach calls a colour and everyone runs to touch one. Colours, listening and a sprint, for the youngest groups especially.
A circle holding hands. Pass a hoop all the way round without letting go. Wriggling through a hoop while keeping hold is a full-body puzzle.
Over, under, through, around. A course built from what you have, with a clear start and finish. Children can help build it, which is half the fun.
Simon Says with movement commands only: hop, balance, stretch, jump, march. No equipment, any room, and nobody is out for long.
A line snakes around the room copying whatever the leader does: giant steps, tiptoes, arm waves, crouches. Then a new leader. Copying is how most movement is learned.
Make a letter or number with your body: an L, a T, a 1, a 7. Then with a partner: an A, an H, an M. Movement, literacy and problem-solving in one.
Pairs face each other. One moves slowly, the other mirrors. Then swap. Quiet, focused, and good for a pair who struggle to work together.
Walk through the weather: splash in puddles, lean into the wind, tiptoe over ice, shelter from the storm, stretch in the sun. A movement story you can tell in a classroom.
Dance while the music plays, freeze when it stops, and the coach calls how to dance: big, tiny, fast, slow, one arm, sitting. Works in a classroom with desks pushed back.
Everyone lies still as a sleeping lion. The hunter walks around trying to make them move, without touching. The classic end to a session.
Draw a rainbow in the air with both arms: breathe in going up one side, out coming down the other. Then a slow stretch through each colour. Settles a group in three minutes.
Stand tall as a frozen ice cream, then slowly melt: head, shoulders, arms, tummy, knees, all the way to a puddle on the floor. The slower the better.
On hands and knees: arch up like an angry cat, dip down like a happy cat, stretch back like a sleepy cat, then curl up. Four moves and a purr.
Sit in a circle with legs out, feet nearly touching. Gently tap your toes to the left, then right, then both. A quiet, seated game that keeps a tired group together until pick-up.
Between three and six, children build the fundamental movement skills that every sport later depends on: running, jumping, hopping, balancing, throwing, catching, kicking and riding. Those skills do not arrive on their own. They come from lots of short, playful practice, which is exactly what a ten-minute game in the hall or classroom gives. The World Health Organization recommends at least 180 minutes of physical activity a day for three and four year olds, and short games spread through the day are the realistic way a centre reaches that.
Every game here is mapped to the Motor Skills Development learning area of Singapore's Nurturing Early Learners (NEL) framework, so a teacher can record what a session covered. They are the same games our coaches run in pre-schools across Singapore each week, written down so your team can run them too.
At three to six, children are not ready for full sports with rules and positions. What works is the movement underneath them: running, jumping, hopping, balancing, throwing, catching, kicking and riding. Balance bikes, taekwondo basics, football with small-sided games, multi-sport play and simple ball games are all well suited. Every game in this library is built around those fundamental movement skills.
Keep it to movement play rather than a named sport: animal walks, obstacle courses, balance bikes, rolling and catching a big soft ball, and games like Traffic Lights and The Bean Game. Sessions of ten to fifteen minutes, lots of turns, and games before drills. Use the Age 3 filter on this page to see the games that suit them.
Sixty to seventy-five minutes for a full session with a coach, made up of short games of five to fifteen minutes each. A teacher running a single activity in class can use any one game on its own. Use the Build me a session button to put a warm-up, two main games and a cool-down together.
Plenty. Simon Says with movements, Follow the Leader, The Bean Game, Body Letters, Mirror Me, Weather Walk, Freeze Frames, Sleeping Lions and Rainbow Breathing all need nothing at all. Tick Only games needing no equipment on this page to see all twenty-one.
The World Health Organization recommends at least 180 minutes of physical activity a day for children aged three to four, including at least 60 minutes that is energetic. Short movement games spread through the day are the easiest way for a centre to reach that.
Nurturing Early Learners is the ECDA framework for pre-school education in Singapore. Motor Skills Development is one of its learning areas, with goals around enjoying physical activity and developing fundamental movement skills. Each game here lists which movement skills it builds so teachers can record it against those goals.
Yes. Everything here is what our coaches run in pre-schools every week, with our own equipment. We do weekly enrichment, sports days and school holiday programmes for pre-schools across Singapore.
Everything in this library is what our coaches do in pre-schools every week, with our own equipment. Weekly enrichment, a sports day, or a whole holiday programme, planned in one message.